![]() And you can also move the effective work-area for buildings like sawmills and food storage sheds. Aftermath always lets you know how many idle hands are available for logistics though, which is helpful. Obviously it’s no longer drones carting supplies to worksites, it’s your survivors. On a more fundamental level, Surviving the Aftermath also makes some much-needed quality of life improvements to Surviving Mars’s hands-off drone construction. The potential is there though for deeper and more RPG-like storytelling, maybe even a rudimentary faction/diplomacy system. ![]() There doesn’t seem to be a big pool of events right now, and even in the little time I’ve played I’ve seen duplicates. Your colonists will also bring you information occasionally, asking to go spelunking through wrecked cars or some such to find materials. Caravans will occasionally arrive outside your camp, and when you click on them will it throw you into a dialogue tree where you can barter for supplies. Randomized pop-up “Events” have potential as well. You’re not rebuilding much of a civilization here. The pinnacle of one of the tech trees at the moment is a cobbled-together movie theater. Solar panels are a major research accomplishment. Even that state of affairs is precarious though, with radiation clouds and other hazards liable to kill off half the population at a moments’ notice. Get ready to put up tents and emergency shelters, fishing shacks and rudimentary sawmills.įlourishing for me so far means having around a dozen survivors in my camp. And per the setting, Aftermath is a lot more ragtag than Surviving Mars. You aren’t sending drones to construct sleek fiberglass shelters and helium-3 mines. This is still very much a small-scale builder though. In Surviving the Aftermath it’s…well, pretty much the same goal, except swap out Martian soil for “irradiated hellscape.” ![]() In Surviving Mars that meant ensuring your fragile humans could wring enough food and water from the harsh Martian soil. “Surviving” is the core of it though, a feeling of building a toehold for your colony against all odds.
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